
SFG_Window
/* * A window, making part of freeglut windows hierarchy. * Should be kept portable. * * NOTE that ActiveMenu is set to menu itself if the window is a menu. */ struct tagSFG_Window { SFG_Node
/* * A window, making part of freeglut windows hierarchy. * Should be kept portable. * * NOTE that ActiveMenu is set to menu itself if the window is a menu. */ struct tagSFG_Window { SFG_Node